AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Forrest byrnes firewatch11/2/2022 ![]() Playdate concludes its first season with arguably its meatiest game, a top-down action-adventure that revolves around darkness and light. Can we take advantage of that to get past it? Moving closer, we see it's a gopher-and the gopher freezes when lit up by your lantern. When a level drags on for too long, a power-up may emerge to make your paddle temporarily sticky for better aim, but I found that wasn't useful enough for my own b360 failures. ![]() #FORREST BYRNES FIREWATCH FULL#Worse, it's a lot harder with a full 360 degrees of rotation to aim at the final one or two blocks in a level. But I found the paddle is far too thin to let me get the hang of the control system in its earliest levels since I'm not used to the "reflect off the top or sides" system that this adds to the older Arkanoid model. Some players may have a better time playing this than me, especially since Playdate's crank is a perfectly responsive control option for urgent paddle movement. Whenever the game's bouncy ball is about to escape from the top, bottom, left, or right side, crank in that direction to move your paddle around a circular radius, then try to aim your bounces so that the ball hits and destroys blocks in the field. b360 is similar, but it leans heavily into Playdate's crank by making the paddle rotate around the entire screen. The arcade classics Arkanoid and Breakout asked their players to move a paddle left and right to reflect bouncy balls before they escaped through the bottom of the screen. Made by: Nels Anderson, Christina "castpixel" Neofotistou, A Shell in the Pit (Em Halberstadt), Jared Emerson-Johnson In the meantime, Battleship Godios is fun enough, even if it's scant on content. It's a solid fit for the game's mechanic, at least, but I've since gotten hungry for another Playdate shmup that more intensely leverages the crank-maybe to aim a flamethrower or something. The only Playdate-specific feature in this one comes in the form of cranking to rewind time whenever you lose a life, at which point you can either rewind briefly to reposition and blast your foe, or rewind further to a point where you get all of your ammunition back. Thanks to how this plays out, it's not hard to move the ship for the sake of retrieving spent, bouncy ammo, or to quit and retry with better information about where to move and blast next time. To continue shooting with them, you must position your spacecraft so that you catch the balls when they bounce back in your direction.Įvery level is short and focused only on a few enemies, typically in the form of mini-bosses whose vulnerabilities must be figured out and blasted repeatedly. ![]() The sole shoot-'em-up ("shmup") in Playdate's first season, Battleship Godios gives off R-Type vibes, yet it comes with a twist I've rarely seen in the genre. Your ship has limited ammunition in the form of bouncy balls. ![]()
0 Comments
Read More
Leave a Reply. |